AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance on Unified Platform in Europe Q2 2022
Discover how the top 5 Gacha Games performed on a unified platform in Europe during Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top 5 Gacha Games on a unified platform in Europe showed various trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive look at each game's performance.
8 Ball Pool™ from Miniclip.com saw fluctuating weekly revenue, peaking at around $658K in late March and gradually decreasing to approximately $376K by the end of June. Weekly downloads also experienced a decline, starting from 393K in late March and dropping to 239K by the end of the quarter. Weekly active users showed a similar downward trend, starting from over 6.1M and ending at around 5.4M.
Sonic Forces PvP Racing Battle from SEGA experienced a steady increase in weekly downloads, peaking at 471K in late April before declining to 113K by the end of June. Weekly revenue showed a moderate increase, peaking at $22.6K in late April and ending the quarter at approximately $19.9K. Weekly active users peaked at around 1.8M in late April and gradually declined to 1.1M by the end of June.
Head Ball 2 - Soccer Game from MASOMO LIMITED had relatively stable weekly revenue, hovering around $60K throughout the quarter. Weekly downloads fluctuated, starting at 231K in late March and ending at 195K in late June. Weekly active users remained steady, with a slight peak at around 2.3M in mid-April and ending the quarter at approximately 2.1M.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced a significant drop in weekly revenue, starting at approximately $3.1M in late March and decreasing to around $736K by the end of June. Weekly downloads remained relatively stable, starting at 180K in late March and ending at 169K in late June. Weekly active users showed a minor decline from 2.9M to 2.6M throughout the quarter.
Dislyte from Farlight Games saw a substantial increase in weekly revenue, peaking at around $1.2M in mid-May before gradually declining to approximately $364K by the end of June. Weekly downloads spiked at 597K in early May and decreased to 31K by late June. Weekly active users also saw a peak at around 413K in mid-May, dropping to approximately 105K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.